Для документации этого модуля может быть создана страница Модуль:Chemistry Lookup/doc
local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local p = {}
p.chem = prototypes.chem or {}
p.react = prototypes.react or {}
p.groupDirection = prototypes.groupDirection or {}
-- ===== Хелперы =====
local function tablelength(T)
local count = 0
for _ in pairs(T or {}) do count = count + 1 end
return count
end
local function hchangelist(l, frame)
local out = ""
local len = tablelength(l)
local i = 0
for k, v in pairs(l) do
i = i + 1
if len == i and i ~= 1 then
out = out .. ", and "
elseif i ~= 1 then
out = out .. ", "
end
out = out .. frame:expandTemplate{ title = "HealthModifier", args = { adj = v, kind = k } }
end
return out
end
function p.readscalar(frame)
local a, b = frame.args[1], frame.args[2]
if not (a and b) or not p.chem[a] then return "" end
local v = p.chem[a][b]
if v == nil then return "" end
return mw.text.nowiki(tostring(v))
end
function p.readscalarreact(frame)
local a, b = frame.args[1], frame.args[2]
if not (a and b) or not p.react[a] then return "" end
local v = p.react[a][b]
if v == nil then return "" end
return mw.text.nowiki(tostring(v))
end
function p.getcolor(frame)
local a = frame.args[1]
if not a or not p.chem[a] or not p.chem[a].color then return "" end
return mw.text.nowiki(p.chem[a].color:sub(1, 7))
end
function p.gettextcolor(frame)
local a = frame.args[1]
if not a or not p.chem[a] or not p.chem[a].color then return mw.text.nowiki("#000") end
local basecol = p.chem[a].color
local red = tonumber(basecol:sub(2, 3), 16) or 0
local grn = tonumber(basecol:sub(4, 5), 16) or 0
local blu = tonumber(basecol:sub(6, 7), 16) or 0
local luminance = math.sqrt(0.241*red*red + 0.691*grn*grn + 0.068*blu*blu)
if luminance > 100 then
return mw.text.nowiki("#000")
else
return mw.text.nowiki("#FFF")
end
end
function p.hasrecipe(frame)
local chem = frame.args[1]
if not chem or not p.chem[chem] then return "" end
return (p.chem[chem].recipes and p.chem[chem].recipes[1]) and "1" or ""
end
function p.buildboxes(frame)
local out = ""
local group = frame.args[1]
for k, v in pairs(p.chem) do
if type(v) == "table" then
if (group == nil) or (v.group == group) then
out = out .. frame:expandTemplate{ title = "Chembox", args = { prototype = k }}
end
end
end
return out
end
function p.buildreactboxes(frame)
local out = ""
for k, v in pairs(p.react) do
if type(v) == "table" and v.effects and tablelength(v.effects) ~= 0 then
out = out .. frame:expandTemplate{ title = "Reactionbox", args = { reaction = k }}
end
end
return out
end
function p.buildrecipes(frame)
local chem = frame.args[1]
if not chem or not p.chem[chem] then return "" end
local out = ""
for _, recipe in pairs(p.chem[chem].recipes or {}) do
out = out .. p.buildreaction(frame, recipe)
end
return out
end
function p.buildreactionext(frame)
local react = frame.args[1]
return p.buildreaction(frame, react)
end
function p.buildreaction(frame, react)
if not react or not p.react[react] then return "" end
local data = p.react[react]
local args = {}
-- Реактанты
local i = 0
for k, v in pairs(data.reactants or {}) do
i = i + 1
local dest = p.groupDirection[(p.chem[k] or {}).group] or "Chemistry"
args["component-" .. i] = frame:expandTemplate{
title = "Chem Recipe Component",
args = { reagent = k, amount = v.amount, dest = dest }
}
end
-- Продукты
i = 0
for k, v in pairs(data.products or {}) do
i = i + 1
local dest = p.groupDirection[(p.chem[k] or {}).group] or "Chemistry"
args["result-" .. i] = frame:expandTemplate{
title = "Chem Recipe Component",
args = { reagent = k, amount = v, dest = dest }
}
end
-- Эффекты реакции (не метаболизм)
if data.effects ~= nil then
args.effects = p.geneffectlist(data.effects, frame, 1)
end
return frame:expandTemplate{ title = "Chem Box Recipe", args = args }
end
local function scan_metab(chem)
local met = (p.chem[chem] or {}).metabolisms
if not met then return nil end
return met
end
function p.checksatiatesthirst(frame)
local chem = frame.args[1]
local met = scan_metab(chem)
if not met then return "" end
for _, v in pairs(met) do
for _, w in pairs(v.effects or {}) do
if w.id == "SatiateThirst" then return "1" end
end
end
return ""
end
function p.checksatiateshunger(frame)
local chem = frame.args[1]
local met = scan_metab(chem)
if not met then return "" end
for _, v in pairs(met) do
for _, w in pairs(v.effects or {}) do
if w.id == "SatiateHunger" then return "1" end
end
end
return ""
end
function p.haseffects(frame)
local chem = frame.args[1]
local met = scan_metab(chem)
if not met then return "" end
for _, v in pairs(met) do
for _, w in pairs(v.effects or {}) do
if w.id ~= "SatiateHunger" and w.id ~= "SatiateThirst" then
return "1"
end
end
end
return ""
end
function p.getflavor(frame)
local chem = p.chem[frame.args[1]]
if not chem or not chem.flavor then
return ""
end
local flavor = p.flavors[chem.flavor]
if flavor and flavor.name then
return flavor.name
else
return chem.flavor
end
end
function p.getstatus(frame)
local chem = p.chem[frame.args[1]]
if not chem or not chem.metabolismGroup then
return ""
end
local status = p.status[chem.metabolismGroup]
if status and status.name then
return status.name
else
return chem.metabolismGroup
end
end
function p.geneffects(frame, chem)
if chem == nil then chem = frame.args[1] end
local met = scan_metab(chem)
if not met then return "" end
local out = ""
for k, v in pairs(met) do
out = out .. "<b>" .. k .. "</b> (" .. tostring(v.rate) .. " единиц в секунду)\n" ..
p.geneffectlist(v.effects or {}, frame, v.rate or 1)
end
return out
end
function p.geneffectlist(effects, frame, rate)
local out = ""
for _, w in pairs(effects or {}) do
if w.id == "HealthChange" then
out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n"
elseif w.id == "AdjustReagent" then
out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n"
elseif w.id == "FlammableReaction" then
out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n"
elseif w.id == "AdjustTemperature" then
out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n"
elseif w.id == "GenericStatusEffect" then
out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n"
elseif w.id == "ExplosionReactionEffect" then
out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n"
elseif w.id == "FoamAreaReactionEffect" then
out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n"
elseif w.id == "SmokeAreaReactionEffect" then
out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n"
elseif w.id == "ModifyBleedAmount" then
out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n"
end
end
return out
end
function p.gensmokeareareactioneffect(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
function p.genfoamareareactioneffect(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
function p.genexplosionreactioneffect(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }}
end
function p.gengenericstatuseffect(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{
title = "GenericStatusEffect",
args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }
}
end
function p.genadjusttemperature(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
function p.genflammablereaction(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
end
function p.genadjustreagent(r, rate, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }}
end
function p.genmodifybleedamount(r, frame)
local conds = nil
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
function p.genhealthchange(h, rate, frame)
local healst = {}
local dealst = {}
local r = 1.0 / (rate or 1)
if h.damage and h.damage.types then
for k, v in pairs(h.damage.types) do
if v < 0 then healst[k] = v * r else dealst[k] = v * r end
end
end
if h.damage and h.damage.groups then
for k, v in pairs(h.damage.groups) do
if v < 0 then healst[k] = v * r else dealst[k] = v * r end
end
end
local heals = hchangelist(healst, frame)
local deals = hchangelist(dealst, frame)
local conds = nil
if h.conditions ~= nil then
conds = p.genconds(h.conditions, frame)
end
return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }}
end
function p.genconds(conds, frame)
local out = ""
local len = tablelength(conds or {})
local i = 0
for _, c in pairs(conds or {}) do
i = i + 1
if len == i and i ~= 1 then
out = out .. ", and "
elseif i ~= 1 then
out = out .. ", "
end
out = out .. p.gencond(c, frame)
end
return out
end
function p.gencond(c, frame)
if not c or not c.id then return "" end
if c.id == "TotalDamage" then
return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } }
elseif c.id == "ReagentThreshold" then
return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } }
elseif c.id == "OrganType" then
return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } }
elseif c.id == "Temperature" then
return frame:expandTemplate{ title = "Temperature", args = { min = c.Min, max = c.Max } }
end
return ""
end
return p